Skip to content

Vampire Crawlers Gems: Blacksmith, Jeweller & Every Gem

Gems are Vampire Crawlers' equipment system: socket them into cards for permanent effects. Three systems control them: where to socket (Blacksmith), how often each gem drops (Jeweller), and the gems themselves. All 62: 58 at launch plus 4 from Death Parade, with real unlock conditions, below.

Count check: 62 gems in the official table: 58 shipped at launch and Death Parade added 4 (Adaptability, Afterlife, Scavenge, Switch). The table below lists all 62 with their published rarity and effect; where the wiki gives no unlock condition, this page says so instead of guessing.

The three systems

Socketing, the Blacksmith. Unlocked by the Stardust Anvil relic on the Teeny Bridge. Spend gold to add sockets to cards (1–3 per card). Cheap cards socket cheaply, 0-cost cards are the best socket targets since they're easy to play at the top of a combo. Until you unlock the Blacksmith, only weapon (red) cards and Tomes have sockets. The other relic locations are in the relics and Arcana guide.

Rarity: the Jeweller. Unlocked by the Lapidary Loupe relic in Gallo Tower (the sixth zone), and reached through the second counter inside the Blacksmith. Spend gold to move gems down the rarity ladder (making them drop more often) or seal Ultra Rares you never want to see:

Sealed → Ultra Rare → Very Rare → Rare → Uncommon → Common

  • Taking a gem from Common all the way to Ultra Rare costs ~250,000 gold: a true endgame money sink, and that is exactly what the gold farming route pays for.
  • Sealing (Ultra Rares only) removes a gem from your runs entirely. Seal the niche ones first: Mild (always breaks combo) is the classic candidate. Unsealing is always possible.
  • Boss chests already bias toward rare gems, so don't waste gold making Evolution common.
  • In Endless Mode, all gems drop at their default rarity: Jeweller tweaks don't apply (why the mode turns the Jeweller off).

Acquisition. The Gem Hammer relic (Mad Forest, the first zone) unlocks gems as a whole. After that: gems appear in chests and level-up rewards (taking a gem instead of a card keeps your deck thin), and you can cash out chest gems for 200 coins.

The one rule everyone forgets

Gem effects are not scaled by combo. A Draw gem draws one card whether your combo counter says 2 or 20.

All 62 gems

Rarity weights determine how often a gem appears in chests; Luck shifts the odds toward the rarer tiers.

Rarity Weight Luck factor
Common 60 0
Uncommon 30 0.035
Rare 20 0.065
Very Rare 6 0.3
Ultra Rare 0 0
Gem Rarity Effect Unlocked by
Adaptability Ultra Rare This card costs the correct amount to continue a combo. Kill a Drowner in Gallo Dungeons
Afterlife icon Afterlife Not listed Card's effect plays on discard. Collect 10 in Coral
Amount icon Amount Rare Increases Amount stat. Gem Hammer (Mad Forest)
Area icon Area Common Increases Area stat. Gem Hammer (Mad Forest)
Armor icon Armor Common Adds Armor. Gem Hammer (Mad Forest)
Armor Strike icon Armor Strike Very Rare Deal Armor as damage when played. Gain 15 Armor in one turn
Blue Trigger icon Blue Trigger Uncommon Adds Blue color trigger. —
Bombard icon Bombard Rare Ch Ch Ch Cherry Bomb. Play Cherry Bomb 50 times
Calcium Rare Deals Boney damage. Play Bone cards 99 times
Coin Card Rare Creates Coin Cards. Find and play 20 Big Coin Bags
Coin Count Ultra Rare Deal damage based on number of coins. Collect 100,000 coins
Combo Breaker Very Rare Consumes the combo to benefit from the multiplier. Reach combo 5+
Copy icon Copy Very Rare Card is copied when used. Play 1,000 cards
Countdown icon Countdown Very Rare Mana cost reduces when not used. Play Empty Tome 321 times
Crawler Caller Rare Summon all Crawlers to Hand. —
Decimate icon Decimate Ultra Rare Deals 10% of enemy's health as damage. Deal 666,666 damage
Destroy icon Destroy Rare Card burns up, but gives coins. Play 100 light-source cards
Double Damage icon Double Damage Common Hits twice as hard. Gem Hammer (Mad Forest)
Drain icon Drain Rare Heals when enemy dies. Heal 1,500 HP
Draw icon Draw Rare Draws a card. Gem Hammer (Mad Forest)
Duration icon Duration Uncommon Increases Duration stat. Play Spellbinder 10 times
Echo icon Echo Rare Replays the previous card's effect. Play 3,000 cards
Evolution icon Evolution Ultra Rare Evolves the card into a more powerful weapon. Find the Gem Hammer (Mad Forest)
Fireproof Rare Removes Destroy effect. Complete the Curd Refinery
Free To Play icon Free To Play Ultra Rare Card won't consume any Mana when played. —
Freeze icon Freeze Rare Freezes a random enemy. Play the Clock Lancet card
Greed icon Greed Uncommon Increases Greed stat. Play Stone Mask 10 times
Growth icon Growth Uncommon Increases Growth stat. Play Crown 5 times
Increase Mana Cost Common Mana cost is increased by 1. Collect 20 Mana Orbs
Increase Mana Cost (2) Uncommon Mana cost is increased by 2. Collect 20 Mana Orbs
Kill Count Very Rare Deal current kills total as damage to a random enemy. Kill 10,000 enemies total
Leader Very Rare Attacks deal extra damage while the card is in your Hand. Deal 100,000 damage
Luck icon Luck Common Increase Luck stat. Play Clover 5 times
Magic Hat Rare Beckons a dove from above. Play Peachone 77 times
Magnetic icon Magnetic Very Rare Draws another of the same card, if you have one. Play 2,000 cards
Mana Rebate Ultra Rare If the card would reduce Mana to 0, receive double Mana instead. Gain 15 Mana in one turn
Midas Very Rare Played cards earn coins while this is in your hand. Collect 5,555 coins
Might icon Might Common Increases Might stat. Gem Hammer (Mad Forest)
Mild Ultra Rare Never leaves the Hand, but always breaks Combo. Complete Gallo Tower with Gallo
Mug Common Earns coins when enemy dies. Collect 3,333 coins
Nduja Uncommon Deals spicy damage. Defeat Nesufritto in the Library
Purple Trigger icon Purple Trigger Uncommon Adds Purple color trigger. —
Quick Draw Uncommon Card is drawn first at the start of an encounter. Reach deck size 30
Rainbow icon Rainbow Rare Adds all color triggers. Activate 500 Crawler triggers
Recycle Rare Card skips the Discard pile. Have 8 cards in hand
Red Trigger icon Red Trigger Uncommon Adds Red color trigger. —
Reduce Mana Cost Common Mana cost is reduced by 1. Collect 20 Mana Orbs
Reduce Mana Cost (2) Rare Mana cost is reduced by 2. Collect 20 Mana Orbs
Refund Uncommon Refunds Mana to play. Gain 10 Mana in one turn
Remote Rare Summons a mine cart. Destroy 5 mine carts
Restore Health Common Recovers health after encounter. Play Pummarola 10 times
Retain Uncommon When the card is drawn, it stays in Hand until used. Have 7 cards in hand
Return Rare Returns to hand after playing. Play 300 cards
Reverse Combo Rare Allows next card to continue Combo up or down. —
Scavenge Not listed Fires additional projectiles based on number of discarded cards. Collect 15 (the wiki gives the count only)
Switch Not listed Discard cards and draw new ones. Collect 5 (the wiki gives the count only)
Triple Damage icon Triple Damage Rare Hits thrice as hard. Deal 500,000 damage
Uncrackable Ultra Rare Card less likely to shatter. Defeat the Trickster
Wild Ultra Rare Makes the card Wild. not documented
X Mana Ultra Rare Cost equals remaining Mana. not documented
Yellow Trigger Uncommon Adds Yellow color trigger. not documented
Yin Yang Rare Even Mana: gain 1 Mana. Odd Mana: draw 1 card. not documented

Rarities and effects above are the official wiki's own wording. Four of these arrived with Death Parade; the wiki has not published a rarity for the last three.

Which gems to chase first

  • Evolution (free with the Gem Hammer): the whole meta. Boss chests bias toward it already.
  • Draw / Amount / Double Damage (Mad Forest unlocks): plain, combo-agnostic value.
  • Fireproof (Curd Refinery): turns your destroyed-on-use Wild cards permanent. Combo engine fuel.
  • X Mana / Echo / Magnetic (Rare): the deep combo tools for late-game best builds.
  • Decimate / Coin Count (Ultra Rare grinds): the Red Death kill conditions.

Sources