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Vampire Crawlers Wiki: Every Table on One Page

This is the index page for the whole site. Vampire Crawlers has an unusual amount of hidden arithmetic for a $9.99 game: card effects that scale off stats the game never explains, gem weights that only matter at the chest tier you are on, and 182 unlock rows that gate each other. Everything below is a table we built from the official wiki and the game's own files, with the source named on each page.

If you came here looking for a specific number, jump straight to the table. If you came here to understand the game, start with the card colours and the combo rule: those two explain why every other number matters.

Every table, by system

System What is counted Table What it answers
Cards 76 cards: 40 red, 9 purple, 8 blue, 19 yellow Cards and their effects What does this card do, at what cost, and how many gem slots does it have?
Card ranking 25 red cards, S to C Best cards Which cards earn a slot, and which are traps?
Card level gates 55 cards gated at level 1, 11, 20, 30 or 40 Level gates Why has the card I want never appeared in a level-up?
Crawlers 25 Crawlers Full roster Mana cost, Inn price, stats, passive and starter deck for each
Crawler ranking 25 Crawlers, S to C Tier list Who is strongest, and who is a trap pick?
Evolutions 18 evolutions Evolution recipes Which two cards combine, and what does the result do?
Gems 62 gems Jewelry guide Which gem goes in which socket, and what does it roll?
Relics and Arcana 19 relics, 16 Arcana Relics and Arcana What each relic unlocks, and which Arcana to equip
Stats 9 stats with caps Stats explained What does Might actually multiply, and where is the cap?
Stages 18 stages across 9 dungeon families Stages and bosses Which bosses are on which floor, at which difficulty?
Enemies 214 enemies and bosses Enemy and boss list HP, armour, XP and the highest damage each one deals
Unlocks 182 Town Hall rows Unlock list What each unlock costs, and what it gives you
Achievements 161 Steam, 162 PlayStation Achievements Every achievement, with its real global unlock rate
Power Ups 19 Power Ups Power Ups What each permanent upgrade does per level
Events 11 dungeon events Dungeon events Which events can fire, and what each option pays
Soundtrack 32 tracks Soundtrack Track names, composers and where each one plays

Which cards unlock at which level?

This is the question the game answers worst. A card cannot appear in a level-up until your character reaches its gate level, and the gate is printed nowhere in game. We pulled the number from each card's own wiki page: 55 of the 76 cards state one, and the remaining 21 have no gate at all, which means level 1 in practice.

Gate Cards Count
Level 1 Armor, Attractorb, Bone, Candella, Candle, Cherry Bomb, Crown, Duplicator, Empty Tome, Fire Wand, Garlic, Gatti Amari, Golden Armor, Hollow Heart, King Bible, Knife, Light Tome, Magic Wand, Pummarola, Runetracer, Skull O'Maniac, Spellbinder, Spinach, Stone Mask, Whip 25
Level 11 Axe, Bracer, Candelabrador, Carréllo, Celestial Dusting, Clover, Cross, Crystal Crown, Du-Duplicator, Eight The Sparrow, Forever Heart, Lightning Ring, Pummadora, Rainbow Armor, Sprig o' Spinach, Tirajisú, Weighty Tome 17
Level 20 Ancient Tome, Clock Lancet, Friendship Amulet, Parm Aegis, Peachone, Phiera Der Tuphello, Santa Water, Shadow Pinion 8
Level 30 Bracelet, Ebony Wings, Song of Mana, Wings 4
Level 40 Pentagram 1

Two things follow from that table. Pentagram is the only level-40 card, which is why players who have never seen it assume it is a drop rather than a level gate. And the level-11 tier is where most stat cards sit, so a run that stalls early is usually a run that has not reached level 11 yet, not a run with bad Luck.

Crawlers, gems and the deck layer

The three systems that decide a run:

Stages, bosses and enemies

Vampire Crawlers ships 18 stages across 9 dungeon families, each with a difficulty ladder. Bosses are fixed per stage and floor: the stage table lists them in order, and the enemy list gives HP, armour and damage for all 214 entries, including the ones that only appear in Endless Mode.

Progression: what you are actually grinding

  • 182 Town Hall unlocks, priced in gold, in the unlock list.
  • 161 Steam achievements (162 on PlayStation), with real global unlock percentages, on the achievements page.
  • 19 Power Ups, the permanent stat upgrades, on the Power Ups page.

The short version: the main story takes 17½ hours and 100% takes 25-26 hours (breakdown), so most of the 182 unlocks are finished after the credits.

What this wiki is not

It is not a copy of the official wiki. We link to the source pages on every table, we do not host the game's audio or art beyond a few sprites used as icons, and where the official wiki is silent we write "not documented" rather than guessing. If you find a number that disagrees with the game, the corrections page explains how to report it.

Sources